2.1.5 Massively Multi-Player Games and Applications (mmox)

NOTE: This charter is a snapshot of the 74th IETF Meeting in San Francisco, CA USA. It may now be out-of-date.

Last Modified: 2009-02-10

Chair(s):

Barry Leiba <barryleiba@computer.org>
Meadhbh Hamrick <infinity@lindenlab.com>

Applications Area Director(s):

Lisa Dusseault <Lisa.Dusseault@messagingarchitects.com>
Alexey Melnikov <alexey.melnikov@isode.com>

Applications Area Advisor:

Lisa Dusseault <Lisa.Dusseault@messagingarchitects.com>

Mailing Lists:

General Discussion:
To Subscribe:
Archive:

Description of Working Group:

We do not believe there will be conflicts between this proposed
working group and existing working groups in terms of charter. In
terms of scheduling, there may be some discussion regarding the use of
SIP/RTP as a signaling infrastructure and transport of real-time data.
If possible, it would be nice to avoid conflicts between this BoF
session and proceedings of the AVT, MMUSIC, SIP and SIMPLE working
groups. That being said, it's unlikely we'll be presenting detailed
technical recommendations at this early stage, we are simply
interested in insuring that experts in the subject matter of these
groups have the maximal opportunity to discuss the applicability of
SIP/RTP to MMO applications.

Goals and Milestones:

No Current Internet-Drafts

No Request For Comments

Meeting Minutes


Slides

BOF chair slides
LLSD and OGP in 5 Minutes
OGP Introduction
LESS - Live Entity State Stream
Models for Virtual World Interaction
Virtual World Interoperability Use Cases
X.509 Issues
vp-identity